The official source reports this update: b11013: vulkan: fix buffer_reference alignment in im2col shaders. vulkan: fix buffer_reference alignment in im2col shaders ( #28996 ) Both im2col.comp and im2col_3d.comp declare D_ptr without an explicit buffer_reference_align, so glslang emits writes through it as Aligned 16. The shaders advance the pointer by D_SIZE, a per-variant define set to 4 for float and 2 for float16_t, so most write addresses are not 16-byte aligned. This triggers VUID-RuntimeSpirv-PhysicalStorageBuffer64-06315 under GPU-AV.
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Vulkan shaders update reduces validation hits from 20 to 0.
Vulkan shaders IM2COL and IM2COL_3D now align buffer references to write stride, eliminating validation errors.
17 Sept 20261 verified claims1 sources1 observations
This official update documents a development concerning b11013: vulkan: fix buffer_reference alignment in im2col shaders. Its practical significance depends on the scope and evidence stated by the source.
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